Forza Horizon 6 - Towns & Rural Assets

I am incredibly proud to have worked on Forza Horizon 6. I co-managed the Assets and Outsourcing Teams within the Environment Art Team at Playground Games alongside my colleague Nathan Doye.
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I was responsible for managing the quality and delivery of the work produced by the Internal Artists on my team as well as for one of our Outsourcing Vendors at Glass Egg (a Virtuos Studio).
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During Concept and Preproduction, I was responsible for building the Assets & Outsourcing Teams at Playground Games and creating and maintaining a high-level vision for the workflows and quality which we wanted to ultimately deliver on. I assisted in planning and scoping as well as onboarding our Outsourcing Teams.
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During Production and Shutdown, I worked with my direct reports and Glass Egg on behalf of the Environment Art Lead and Art Directors to deliver on their vision for the project.
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Within this post is a collection of some work that I was responsible for and contributed to with regards the Towns and Rural areas of Forza Horizon 6. As with any project of this scale, it was highly collaborative with lots of support in many areas so thanks to all who worked on FH6!
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Associate Lead Environment Artist – Partner Team Lead – Assets & Outsourcing
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https://www.artstation.com/nathandoye

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The Assets & Outsourcing Team - My Direct Reports
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https://www.artstation.com/kieranbone
https://www.artstation.com/mihaelaelka
https://www.artstation.com/ryandidcotehayward
https://www.artstation.com/zachel
https://www.artstation.com/willkitchen
https://www.artstation.com/callumpatoncopley
https://www.artstation.com/chrisrhodesart

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The Assets & Outsourcing Team - Partially Responsible For
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https://www.artstation.com/mayahigdon
https://www.artstation.com/jwentart
https://www.artstation.com/tanjaberkus
https://www.artstation.com/ryanthomasonjones

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Assets & Outsourcing Team – Partner Team Members
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https://www.artstation.com/delsworth
https://www.artstation.com/jmarston
https://www.artstation.com/anyavonti
https://www.artstation.com/brexdz

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Outsourcing Vendors – My Responsibilities
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Glass Egg a Virtuos Studio - https://www.glassegg.com/
https://www.artstation.com/virtuosgames

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Outsource Partners – Partner Team Responsibility
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https://www.artstation.com/mindwalkstudios
https://www.artstation.com/room8studio

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Outsource Partners – Preproduction Support & Signage
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https://www.artstation.com/rabcat_gameart

Well done to Tanja Berkus and Callum Payton-Copley for making some key props in such a loved area of the game! - Image credit: Adam Jarvis

Well done to Tanja Berkus and Callum Payton-Copley for making some key props in such a loved area of the game! - Image credit: Adam Jarvis

I was responsible for the buldings and assets in and around Shirakawa-go. - Image credit: Ryan Didcote-Hayward

I was responsible for the buldings and assets in and around Shirakawa-go. - Image credit: Ryan Didcote-Hayward

Glass Egg were the Outsourcing Artists who worked on these buildings with the guidance of me and my team. - Image credit: Zach Hasan

Glass Egg were the Outsourcing Artists who worked on these buildings with the guidance of me and my team. - Image credit: Zach Hasan

Japan had some interesting farmland and rural locations, which have real character to them! - Image credit: Brenda Santos

Japan had some interesting farmland and rural locations, which have real character to them! - Image credit: Brenda Santos

Image credit: Brenda Santos

Image credit: Brenda Santos

The "Line Cast Interiors" were prototypd by Jake Woodruff with Tech Art done by Aidan Vangrysperre. - Image credit: Callum Payton-Copley

The "Line Cast Interiors" were prototypd by Jake Woodruff with Tech Art done by Aidan Vangrysperre. - Image credit: Callum Payton-Copley

Image credit: Callum Payton-Copley

Image credit: Callum Payton-Copley

Image credit: Bibiana Traxler

Image credit: Bibiana Traxler

Image credit: Florian Puertolas

Image credit: Florian Puertolas

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Callum Payton-Copley

Image credit: Callum Payton-Copley

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

Image credit: Cara Houghton

William Kitchen worked under my guidance to make a pipeline for adding 3D snow to all of the relevant buildings in the game. - Image credit: Jamie Went

William Kitchen worked under my guidance to make a pipeline for adding 3D snow to all of the relevant buildings in the game. - Image credit: Jamie Went

Glass Egg then applied the snow to all of the assets we listed out to our specifications. - Image credit: Cara Houghton

Glass Egg then applied the snow to all of the assets we listed out to our specifications. - Image credit: Cara Houghton

Image credit: Florian Puertolas

Image credit: Florian Puertolas

Me and my team were responsible for a lot of the general residential buildings around the track and in the city too. - image credit Joe Johnson

Me and my team were responsible for a lot of the general residential buildings around the track and in the city too. - image credit Joe Johnson

Image credit: Ryan Didcote-Hayward

Image credit: Ryan Didcote-Hayward