Forza Horizon 4: Fortune Island - Terrain

While working on Fortune Island I got the opportunity to work on the Terrain Team, owning an area of Fortune Island. This area included the festival town, the woodland, beaches and mountain side around it.
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My responsibilities included:

- Sculpting the terrain
- World Machine erosion
- Painting the Splat Map (materials) for this area which informs a lot of the ground cover vegetation placement as well
- Seasonal painting of Splat Map materials
- Beach sculpting and wetness setup
- Cave interior terrain
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Terrain is a largely collaborative process so credit goes to the whole Environment Team for the final look of the environment.

The large area which I worked on included the valley leading up to the mountain.

The large area which I worked on included the valley leading up to the mountain.

I helped define the look of the forest floor in the woodlands area which was then used across other areas of the map.

I helped define the look of the forest floor in the woodlands area which was then used across other areas of the map.

I also worked on the large area surrounding the cave and small islands.

I also worked on the large area surrounding the cave and small islands.