For Forza Horizon 4 I worked on the Buildings and Props Team. Some of my responsibilities included:
- Creating benchmark quality Props and Barriers
- Scanning assets using Photogrammetry and cleaning up the data for use as a High Poly
- Instructions and feedback for outsource artists
- Artwork and bug-fixing on multiple assets throughout production.
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Credit to Tom Russell for making the Low Poly of the wood debris.
https://www.artstation.com/bonsai3d