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Forza Horizon 4 - Props

For Forza Horizon 4 I worked on the Buildings and Props Team. Some of my responsibilities included:

- Creating benchmark quality Props and Barriers
- Scanning assets using Photogrammetry and cleaning up the data for use as a High Poly
- Instructions and feedback for outsource artists
- Artwork and bug-fixing on multiple assets throughout production.
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Credit to Tom Russell for making the Low Poly of the wood debris.
https://www.artstation.com/bonsai3d

Creating a destructible stone wall from photogrammetry was a challenge that was set for me on this project and the asset needed to "tile" with itself when placed.

I also created the other barrier types seen here and several others that are in the game.

Creating a destructible stone wall from photogrammetry was a challenge that was set for me on this project and the asset needed to "tile" with itself when placed.

I also created the other barrier types seen here and several others that are in the game.

Cleaned up Photogrammetry Scan and the original reference. Moss was removed by choice to fit more situations.

Cleaned up Photogrammetry Scan and the original reference. Moss was removed by choice to fit more situations.

Cleaned up Photogrammetry Scan. Made in Zbrush to repeat horizontally.

Cleaned up Photogrammetry Scan. Made in Zbrush to repeat horizontally.

We made this woody debris using Photogrammetry as well.

We made this woody debris using Photogrammetry as well.

Cleaned up Photogrammetry Scan for some wood debris.

Cleaned up Photogrammetry Scan for some wood debris.

Cleaned up Photogrammetry Scan and the original reference.

Cleaned up Photogrammetry Scan and the original reference.

The final Low Poly asset was finished by Tom Russell after I had completed the High Poly.

The final Low Poly asset was finished by Tom Russell after I had completed the High Poly.