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Forza Horizon 5: Materials

Forza Horizon 5 was my first project as an Associate Lead Environment Artist for the Assets and Outsourcing Team, running the man-made content in the game such as Buildings, Props, Barriers and bespoke urban terrain.
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During the Concept and Preproduction phases, I worked on how we would like our textures and materials to be made for our content. I created several materials from reference, using a base material > complex material approach.
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I really enjoyed doing this work and felt proud of what I achieved and how this informed the quality in the rest of the game. These materials were used as benchmark content.
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I've enjoyed presenting these materials with the aim of emulating cinematic cameras and film grain. Render presentation isn't something I usually spend much time on so this was a lot of fun. I hope you enjoy seeing my work.

I made three versions of this brick, which were all designed to be blended together.

I made three versions of this brick, which were all designed to be blended together.

Damaged brick and mortar.

Damaged brick and mortar.

This brick was designed to be used sparingly to add a variation of height data across the surface when combined with the others.

This brick was designed to be used sparingly to add a variation of height data across the surface when combined with the others.

Wooden shutter doors with worn down paint. Based on reference.

Wooden shutter doors with worn down paint. Based on reference.

Slate roof tiles.

Slate roof tiles.

Concrete render with pollution staining.

Concrete render with pollution staining.