Forza Horizon 5 was my first project as an Associate Lead Environment Artist for the Assets and Outsourcing Team, running the man-made content in the game such as Buildings, Props, Barriers and bespoke urban terrain.
-
During the Concept and Preproduction phases, I worked on how we would like our textures and materials to be made for our content. I created several materials from reference, using a base material > complex material approach.
-
I really enjoyed doing this work and felt proud of what I achieved and how this informed the quality in the rest of the game. These materials were used as benchmark content.
-
I've enjoyed presenting these materials with the aim of emulating cinematic cameras and film grain. Render presentation isn't something I usually spend much time on so this was a lot of fun. I hope you enjoy seeing my work.