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Forza Horizon 4 - LEGO Speed Champions

I can't believe I have been lucky enough to work on Forza Horizon 4 - LEGO Speed Champions. LEGO is one of my favourite things so I have really enjoyed myself. My specialism in Buildings and Props continued into this pack. I got to design and build my own custom sets. Alongside the Art Director, I also helped to define the look and techniques for creating LEGO and how it should look in the Forza franchise.
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Many thanks to everyone at Glass Egg for their hard work which contributed so much to this pack.

https://www.artstation.com/glasseggdigitalmedia

I designed the racetrack buildings in LEGO digital designer.

I designed the racetrack buildings in LEGO digital designer.

I loved designing this viaduct in LEGO digital designer. Creating the broken "rubble" look was a lot of fun.

I loved designing this viaduct in LEGO digital designer. Creating the broken "rubble" look was a lot of fun.

Glass Egg did a lot of the final artwork in this pack and they did a fantastic job on this project. I gave feedback and documentation to get to this quality level.

Glass Egg did a lot of the final artwork in this pack and they did a fantastic job on this project. I gave feedback and documentation to get to this quality level.

Brickchester city was a huge challenge for performance and visuals, but with careful planning we managed to create this beautiful full LEGO environment.

Brickchester city was a huge challenge for performance and visuals, but with careful planning we managed to create this beautiful full LEGO environment.

I helped to create the workflow for creating LEGO sets in Forza and I am very proud of the way that the materials look in the final product.

I helped to create the workflow for creating LEGO sets in Forza and I am very proud of the way that the materials look in the final product.

Many of the buildings in the game are actually real LEGO sets. Recreating them was a lot of fun.

Many of the buildings in the game are actually real LEGO sets. Recreating them was a lot of fun.

I created the minifig benchmark asset. The character team then took this benchmark and used it to create all of the variants that you see having fun around the world.

I created the minifig benchmark asset. The character team then took this benchmark and used it to create all of the variants that you see having fun around the world.