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Dirt Rally - Pikes Peak

While working at Codemasters, I was lucky to work on DiRT Rally throughout production as a generalist Environment Artist on multiple tracks. My responsibilities were varied and included:

Terrain modelling
Terrain texture and material creation
Scene composition
Props and barriers - modelling and texturing
Ownership of specific track routes
Bug fixing
Performance and memory optimizations

I created the large rock feature with Robert Witts.

I created the large rock feature with Robert Witts.

We made 3 or 4 rocks in a very short period of time which were then placed many thousands of times along the track.

We made 3 or 4 rocks in a very short period of time which were then placed many thousands of times along the track.