Dirt Rally - Col De Turini

While working at Codemasters, I was lucky to work on DiRT Rally throughout production as a generalist Environment Artist on multiple tracks. My responsibilities were varied and included:

Terrain modelling
Terrain texture and material creation
Scene composition
Props and barriers - modelling and texturing
Ownership of specific track routes
Bug fixing
Performance and memory optimizations

I made several road side barriers and details such as these stone walls.

I made several road side barriers and details such as these stone walls.

I also made these bridges

I also made these bridges

I created the snowbanks from a high resolution sculpt.

I created the snowbanks from a high resolution sculpt.

I was responsible for some of the Scene Composition for this track and much of the terrain integration and modelling.

I was responsible for some of the Scene Composition for this track and much of the terrain integration and modelling.

These are the high resolution sculpts which I made for the stone walls.

These are the high resolution sculpts which I made for the stone walls.

These are the high resolution sculpts which I made for the snowbanks.

These are the high resolution sculpts which I made for the snowbanks.

Bridge photograph displacement for a normal map

Bridge photograph displacement for a normal map