At Playground Games I was lucky to work on Forza Horizon 3 from early preproduction and all through production. My responsibilities included:
- Making high quality benchmark buildings, building plots, props and textures.
- Terrain modelling and texturing from high poly to game resolution.
- Having ownership for the scene composition in several areas of the game.
- Managing outsource artists directly, creating detailed documentation describing the technical and visual approach to making the assets.