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Forza Horizon 3

At Playground Games I was lucky to work on Forza Horizon 3 from early preproduction and all through production. My responsibilities included:

- Making high quality benchmark buildings, building plots, props and textures.

- Terrain modelling and texturing from high poly to game resolution.

- Having ownership for the scene composition in several areas of the game.

- Managing outsource artists directly, creating detailed documentation describing the technical and visual approach to making the assets.