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DIRT Rally - Greece

While working at Codemasters, I was lucky to work on DiRT Rally throughout production as a generalist Environment Artist on multiple tracks. My responsibilities were varied and included:

Terrain modelling
Terrain texture and material creation
Scene composition
Props and barriers - modelling and texturing
Ownership of specific track routes
Bug fixing
Performance and memory optimizations

I did a variety of terrain modelling and texturing tasks on this track.

I did a variety of terrain modelling and texturing tasks on this track.

I also owned an entire track route for scene composition, terrain integration, bug fixing and optimisation

I also owned an entire track route for scene composition, terrain integration, bug fixing and optimisation

Terrain Rocks Modelling, Texturing and Placement Test

Terrain Rocks Modelling, Texturing and Placement Test

Rock assets in 3Dsmax

Rock assets in 3Dsmax

Here's some in game footage of the Greece track in 4k.