For Forza Horizon 5 I managed the Assets & Outsourcing Team which is part of the Environment Art Team at Playground Games. I am responsible for the creation and visual quality of the any man-made assets in the environment which are not the roads, including Buildings, Props and much more.
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My responsibilities included: managing the internal Assets Team Artists and their schedule, developing and guiding workflows for assets creation and ensuring the highest quality for all assets. I also managed the work that we sent to the Outsource Partners and supported them throughout production to realise the vision of the Art Directors and Environment Art Lead.
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Within this post is a collection of the work that I was responsible for and contributed to. Below are the members of my team and OS partners during the project. As with anything this project was highly collaborative with lots of support in many areas so thanks to all who worked on FH5!
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Outsource Partners
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https://en.arts-united.com/
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https://www.artstation.com/elite3d
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https://www.glassegg.com/portfolio/
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Playground Games Assets Team
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https://www.artstation.com/marine_a
https://www.artstation.com/harrybiggs
https://www.artstation.com/nathandoye
https://www.artstation.com/dangreenway
https://www.artstation.com/ajarvis
https://www.artstation.com/taurask
https://www.artstation.com/mikegneo