For Forza Horizon 4 I worked on the Buildings and Props Team.
~~~
Some of my responsibilities included:
- Making benchmark quality buildings with the Assets Team (Buildings and Props)
- Instructing and giving feedback to outsource artists
- Creating the benchmark quality "Parallax Interior" textures in V-Ray and 3Ds Max, including materials. The shader for this was provided to the Environment Art Team by the Tech Art Team.
- Creating the Parallax Interiors in production with Marcel Lenoir and Nathan Doye and applying them to all the buildings in the game.
- Building artwork and bug fixing throughout production on multiple buildings.
https://www.artstation.com/edgeandvertex
https://www.artstation.com/nathandoye
https://www.artstation.com/jonmorris